Saturday, 29 September 2012

A day of success!

friday was success, i didnt beleive the environment to be as 'casual' as it was being able to joke and entertain while they are playing the game, and i was going to come in my good shirt! I believed that the day was also good because of the feedback which has already been posted. there wasnt a rating lower then 7, which i believe is good, if i remember correctly the average score out of 10 was 9 which i am proud of. it was nice to read and see exactly how people player and the tactics used by people doing things people who created the game wouldnt have thought of. Also seeing people enjoying the game was extremely goood. Although i will say it was diffucult explaining our complex strategy game without overflowing with information but getting the essentials out. Within the day I was the 'referee' for every game played, what that title includes is to calculate the damage done for all 5 characters while informing them of when each utilites and also correcting them on any mistakes made. I was having people ask me how much health people has left right after the attack which meant i had to work quick, at times i got help from people like Daniel and Ameet but not consistantly. It was fun to watch me say who has the most health and everyone only attack them until someone else was in the lead; in one game about 5 turns into the game someone has 2 our of 100 health remaining and won because everyone ganged up on the person with the most HP and another time until 3 turns from the end of a like 20-35 minute game took damage in the last 3 turns and until then wasnt hit once throughout the whole game. Through playing we found out we didnt use are .UtilityNotification> which was a board that rotated showing an annonimus trap has been set. the day was very benifical as it shown errors and what could have been added and what wasnt, the main problem was figures falling over, constantly figues were falling over like domino knocking it all, having a more blanaced character and base would have helped and we also needed a bigger board as when the characters were close they where touching eachother making more fall over when you moved your piece.

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