Wednesday, 19 September 2012

Battle Menu Stats

Each character has 2 attacks, there primary attack and there secondary attack. Each characters secondary attack has a special ability which makes them more unique (except for the range as there primary attack is what is special).
Attack
Tank
Melee
Heal
Range
Magic
Primary
Dmg. 25
Dmg. 32
Dmg. 28
Dmg. 15
Dmg. 27
Secondary
Dmg. 62
Dmg. 00
Dmg. 20
Dmg. 30
Dmg. 16
Description
Only can be used on the first move of an engagement, after using requires you to 'charge' which means you can not use anything within the battle menu.
This attack does no damage, it shocked the enemy and reduces there attack by 10 Dmg. For 2 turns.
50% of the damage done is absorbed by the user and adds on to there HP.
Bows can hit from 3 square radius, you are a total of 5 arrows and have to be on the square they made contact to retrieve that arrow.
Secondary attack can shoot from 2 squares away.
HP is the amount of damage that each character can take before they are killed.

 
Tank
Melee
Heal
Range
Magic
HP
120
100
80
90
100
Below I will explain the use of each utility.

Utility #1 - This category of utility is used as a 'trap' where you set a secret trap on a random square. This is done when this utility is activated you draw a card, and in that card it will have a coordinate which will be where your characters specific trap will be, nobody else sees your card. On the side of the board there are 5 'O' and when you have set your trap you turn it over to show the 'X'. Only 1 trap per character can be placed and is not effected by the damage mod.

Utility #2 - This utility is used to effect your special move on your character.

Anti-Chase - This utility comes into play when you are being chased, This is used to give you a movement advantage so the chase won't continue.

Utilities
Tank
Melee
Heal
Range
Magic
#1
Within a 1 square radius in the shape of a '+' does an airstrike which does * damage.
Does Dmg. 22.
For 3 turns takes 5 Dmg. On enemy and the user gains 5 as well.  
Whoever makes contact can't move for 2 turns.
Whoever makes contact with this has to -6 from there damage multiplier.
#2
Can move on next move after using alpha strike.
Shock lasts 3 turns.
Take full HP from Dmg. Given from Special attack.
10 extra damage from one arrow.
Range attack from 3 spaces.
Anti-chase
Can move for 2 squares for 2 turns.
Which position of your character with another character of your choice.
Teleport to a random position using the DropRandomizer.
Marks last square stood on and can paralyse within a 1 square radius of it.
Stun the person who is chasing you for 1 go.
Each character can move around the board, the table below shows the movement of each character.
 
Tank
Melee
Heal
Range
Magic
Movement
1
1,2
1
1
1

 

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